Allgemein

Offline-First Web Applications: Designing for the Real World

Offline-First Web Applications: Designing for the Real World

Von am 25.02.2026

Why Offline First Is Still Relevant When we build web applications, we often assume that the internet is stable and always available. In development environments, everything is set to work smoothly, APIs respond quickly, and connection issues rarely appear in local network.. But once an application reaches real users, the situation changes. Networks fluctuate. People […]

State of the Art in Real-Time 2D Pose Estimation using Smartphones

State of the Art in Real-Time 2D Pose Estimation using Smartphones

Von am 25.02.2026

Csongor Jánosi AbstractReal-time 2D human pose estimation using smartphone cameras hasbecome a highly relevant technology for interactive applicationssuch as physical education, gesture-based interaction, and aug-mented reality. While recent advances have significantly improvedpose estimation models, using such systems on mobile devicesremains challenging due to computational, energy, and latency con-straints. This paper presents a state-of-the-art review of […]

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Projekt | TripSync – geteilte Notizen

Von am 25.02.2026

Im 3. Semester der Masterklasse Mobile habe ich mein Semesterprojekt TripSync vom vorhergien Semester erweitert. Dabei fokussierte ich mich auf die Funktionalität, gemeinsam Notizen schreiben zu können. Im Zuge dessen ist auch ein kleines Nebenprojekt mit Zusatzfeatures entstanden, das unabhängig von der App erlaubt, mit anderen Notizen zu schreiben. Kurzer Rückblick TripSync ist eine React […]

Semester 1 Project: Meal Mate

Semester 1 Project: Meal Mate

Von am 25.02.2026

Introduction For this semester project, I developed MealMate, a cross-platform mobile application built with React Native and Expo. The idea behind the project was to create a practical tool that helps users discover recipes (nutrition, instruction, ingredients) , build weekly meal plans, and automatically generate shopping lists based on selected meals. The project combines API […]

Print2Mobile: BrewCraft – Build Your Perfect Coffee

Print2Mobile: BrewCraft – Build Your Perfect Coffee

Von am 24.02.2026

Idea For this Print2Mobile project, I created BrewCraft, a concept that connects a printed café flyer with a mobile web application. Instead of displaying a full menu on the flyer, the print acts as an entry point. It invites users to “Build Your Perfect Coffee” and includes a QR code that leads to a mobile […]

Language Learning App

Language Learning App

Von am 24.02.2026

As my second project for the first semester, I set out to learn more about app development with Kotlin. For this, I used Android Studio to create a language-learning app with a small twist: instead of entering the word you want to learn in your own language, you enter the foreign word. The backend then […]

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Projekt | bHere – not on your phone

Von , , , , , , und am 24.02.2026

Im 3. Semester des Master-Studiengangs Interactive Technologies (Masterklasse Mobile) stand das große Semestergruppenprojekt an. Als ganze Masterklasse (insgesamt 8 Personen) entwickelten wir über das ganze Semester hinweg bHere, eine soziale App, die Gruppen durch spielerische Mechaniken und Konsequenzen motiviert, beim gemeinsamen Ausgehen das Handy wegzulegen. Aufgabenstellung Die einzige Vorgabe war, dass das Projekt eine technische […]

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OnTime – Semester Project 1

Von am 22.02.2026

What is OnTime and why do we (me) need it OnTime is a cross-platform time tracking app in which the user can create clients that the user works for with projects and tasks. The application consists of a calendar, overview pages for clients, project and tasks to view, create, edit, and delete. Additionally, it also […]