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Designing Offline-First iOS Apps: Local State, Persistence, and Sync Without Losing User Trust

Designing Offline-First iOS Apps: Local State, Persistence, and Sync Without Losing User Trust

Von am 16.09.2026

Abstract Many mobile apps look simple until they must preserve an unfinished edit, work offline, survive a crash, and reconcile changes from two devices. Then “save and sync” becomes an architecture, and a promise to the user. An offline-first iOS app treats its local store as the immediate source of truth. User actions update it […]

Designing a Calm Planning Experience: From Wireframes to a Coherent Visual Identity

Designing a Calm Planning Experience: From Wireframes to a Coherent Visual Identity

Von am 16.09.2026

Software projects are often described through architecture, data models, and technical milestones. Interface design tends to appear later in that story, as if it were simply the visible layer added once the important work is complete. During the development of this personal planning app, I experienced almost the opposite. The design process helped define how […]

SOTA | Edge Computing for Web Applications

SOTA | Edge Computing for Web Applications

Von am 20.01.2026

Abstract This paper examines the use of edge computing to enhance modern web applications that require low latency and high interactivity. Traditional cloud architectures struggle with increasing traffic and long network distances, which can lead to congestion and reduce the quality of the user experience. Content Delivery Networks (CDNs) were an early step towards decentralisation […]

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Print2Mobile Event registration tool

Von am 21.10.2025

Introduction Working in event management and also as staff during some of Austria’s biggest festivals, you start noticing some problems when it comes to registration of your clients: The company I currently work with (Adrenalin Company) specialises in the renting and operation high-thrill event tools that have certain risks associated to them in the event […]