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Projekt | MusicGuesser

Von am 26.02.2026

Im dritten Semester ist es uns frei in der Mobile Masterklasse überlassen, wie wir neben dem Semesterprojekt auf unsere Punkte kommen wollen. Um auf die Punkte zu kommen, habe ich in diesem Semester, ein eigenes Kotlin Projekt gemacht. Diese ist ein MusicGuesser. Man kann aus lokalen MP3s Quizzen erstellen und dann in einem Quiz den […]

proxmox

Blogeintrag | Proxmox

Von am 26.02.2026

Virtualisierung spielt in der modernen IT eine zentrale Rolle, sei es im Rechenzentrum, in Unternehmen oder im Homelab. Sie ermöglicht es, Hardware effizient zu nutzen, Systeme voneinander zu trennen und flexibel auf neue Anforderungen zu reagieren. Vor allem für Leute mit einem HomeLab ermöglicht sie es diesen, eigene Services leicht zu erstellen und managenProxmox VE […]

Rev Match Market - A Swipe-Based Used Car Marketplace

Rev Match Market – A Swipe-Based Used Car Marketplace

Von am 25.02.2026

In my Masterclass Mobile project, I explore how a familiar interaction feature from dating apps could be applied to a completely different use cases. I applied it to the used car market. The core idea behind RevMatchMarket is instead of scrolling through endless lists of car listings, users swipe left to pass or right to […]

SOTA | Mobile Web Performance: React Server Components and Edge Rendering

SOTA | Mobile Web Performance: React Server Components and Edge Rendering

Von am 25.02.2026

Abstract Mobile web performance has become increasinglyimportant as users expect fast and reliable experiences acrossa wide range of devices and network conditions. Traditionalrendering methods often struggle to meet these demands due toheavy JavaScript execution and long network round trips. Thispaper examines two modern rendering techniques, React ServerComponents and edge rendering, and discusses how they addresskey […]

Offline-First Web Applications: Designing for the Real World

Offline-First Web Applications: Designing for the Real World

Von am 25.02.2026

Why Offline First Is Still Relevant When we build web applications, we often assume that the internet is stable and always available. In development environments, everything is set to work smoothly, APIs respond quickly, and connection issues rarely appear in local network.. But once an application reaches real users, the situation changes. Networks fluctuate. People […]

State of the Art in Real-Time 2D Pose Estimation using Smartphones

State of the Art in Real-Time 2D Pose Estimation using Smartphones

Von am 25.02.2026

Csongor Jánosi AbstractReal-time 2D human pose estimation using smartphone cameras hasbecome a highly relevant technology for interactive applicationssuch as physical education, gesture-based interaction, and aug-mented reality. While recent advances have significantly improvedpose estimation models, using such systems on mobile devicesremains challenging due to computational, energy, and latency con-straints. This paper presents a state-of-the-art review of […]